Tinting is when we want to achieve a lighter color by adding the right amount of white color. Moreover, there are two additional ways to talk about a color’s overall appearance: tinting and shading. Areas of an evenly colored object have higher brightness in direct light than the areas in shadow. Highly saturated colors look vibrant and sharp, whereas low-saturated colors look dull and almost grayish.īrightness, also called “illuminance” or “value”, defines the lightness or darkness of a color. Saturation or “chroma,” is referred to the purity or intensity of a color or how sharp or dull the color looks. It is directly linked to the color’s wavelength. ![]() Hue is referred to as the color family or simply a common color name, like red, blue, or yellow. Generally, every color has three main attributes: hue, saturation, and brightness. 3D animation studios like Dream Farm get much better results by adding a color correction to their production pipeline.Ĭolor in animation basic color-related vocabularyīefore diving into color correction, let’s make sure we are familiar with some basic color vocabulary. The following paragraphs will give you some insight into how the story of an animated video is enriched through well-informed color modification. Even the tiniest change in coloring of a scene can convey a whole different message. ![]() A wide range of emotions, motivations, and also meanings can be expressed or evoked through colors. The significance of this particular stage comes from the fact that color, in general, has a powerful role in creative industries especially in animated storytelling. The final output of the rendering component of the pipeline can look good already, but color correction creates an excellent opportunity to make them even better. It utilizes the most powerful tools to adjust the color, and also the light and contrast of the images optimizing the scene to establish the desired look. Color correction is a vital part of 3D animation post-production in an animation studio and one of the final stops in the 3D animation pipeline.
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